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ANDROID DEVELOPMENT

INTRODUCTION
  • Overview
  • Essentials
  • Getting to Know the Google Android
  • Overview of Other Mobile Platforms
  • Final Project
  • Getting Starting with JAVA
  • variables, Control Flow, Arrays
  • String Methods, Java Methods, Classes
  • Error Handling, Dealing with Text Files, A Project
  • Form controls, Databases, Databases and Forms
  • Types of Mobile Applications
  • How are Users of Mobile Devices(Smartphone) Diffrent From Users of Other Devices?
  • Technologies Involved in Applications Development
  • Differences From Desktop And Server Side Software Development
  • Software Design Concerns
  • SketchHolders in Mobile Application: Network Operators, Manufactures, Consumers,Application Developers, Content Providers
  • Android Platform Architecture and Application Fundamentals
  • Activities
  • User Interface Components
  • Data Storage And content Provider
  • Services and Broadcast Recievers
  • Application Resources And Other Android Sructures
  • Application Testing FrameWork
  • Intro to Available Game engines
  • Engine Installation and Development of Game Basics
  • Comparison of Game Development and Demand on diffrent Platforms
  • Mobile Platforms Introduction to Game Engine Development
  • (either of libGDX, Cocos2d, AndEngine).
  • Introduction
  • Caomparison of Popular Cross Platform Development Tools
  • Limitations
  • JAVA ME
  • Symbion
  • Windows Phone